Abstract
To date, most research on massively multiplayer online role-playing games (MMORPGs) has focused on the effects playing MMORPGs have on players’ health and wellness. The virtual environment of MMORPGs has yet to be explored as a space where meaningful occupations occur. This qualitative descriptive study examined the virtual environment using a transactional perspective to describe the qualities of gaming to which MMORPG players ascribe meaning. Participants included six MMORPG players with experience playing World of Warcraft, Runescape, or Guild Wars 2. Data were gathered using interviews, participant observation, and a focus group, and analyzed using thematic analysis. Three themes were generated: Creating collective occupational experiences, Facilitating personally transformative occupational experiences, and Unlocking immersive virtual environments. Participants described collective occupational experiences of gaming as creating a sense of community and belonging. Transactions in the virtual environment facilitated a transformative occupational experience to foster identity development and personal growth. The virtual environment was described as meaningful by unlocking an immersive experience through the aesthetics of the environment and engagement with in-game occupations. These findings provide occupational scientists with an increased understanding of the qualities of transactions within games that are meaningful for MMORPG players.
Original language | American English |
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Pages (from-to) | 81-93 |
Number of pages | 13 |
Journal | Journal of Occupational Science |
Volume | 30 |
Issue number | 1 |
DOIs | |
State | Published - Aug 14 2022 |
Funding
We thank the participants for sharing their gaming experiences with us. We also acknowledge Ryan Lavalley for consulting with the research team on the theoretical aspects of the research and Fiona Loudoun and Kyle Fitzstevens on the research design and sharing their research experience with virtual occupations. We recognize the contributions of Derian Ramos Lopez to the theoretical grounding of the paper and for assisting with data collection in Runescape interviews and participant observation. This study has been presented at various scholarly conferences.
Funders | Funder number |
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Fiona Loudoun and Kyle Fitzstevens |
ASJC Scopus Subject Areas
- Social Sciences (miscellaneous)
- Sociology and Political Science
Keywords
- Occupational Science
- Virtual Environment
- Video Gaming
- MMPORG
- Transaction
- Meaning
- Occupational science
- Virtual environment: Video gaming
- MMORPG
Disciplines
- Occupational Therapy