TY - JOUR
T1 - For patients with acute cerebral vascular accident, is virtual reality gaming more effective than standard recreational therapy for the improvement of hand function?
AU - Sequeira Boeschen, Amy Marie
AU - Szoboszlay, Elizabeth Jeanne
AU - Welderufael, Martha
AU - Li, Kitsum
PY - 2013
Y1 - 2013
N2 - To evaluate the safety, feasibility, and efficacy of VR gaming using the Nintendo Wii vs. standard recreational therapy for the improvement of UE function in patients who have experienced a stroke.
AB - To evaluate the safety, feasibility, and efficacy of VR gaming using the Nintendo Wii vs. standard recreational therapy for the improvement of UE function in patients who have experienced a stroke.
UR - https://scholar.dominican.edu/ot-caps/3
M3 - Review article
JO - American Occupational Therapy Association, Evidence-Based Practice Project
JF - American Occupational Therapy Association, Evidence-Based Practice Project
ER -