Review: Digital Culture, Play and Identity: A World of Warcraft Reader

Research output: Contribution to journalArticlepeer-review

Original languageAmerican English
JournalResource Center for Cyberculture Studies
StatePublished - Sep 1 2009
Externally publishedYes

Keywords

  • Massively Multiplayer Online Role Playing Game
  • World of Warcraft
  • MMORPG

Disciplines

  • Other Arts and Humanities

Cite this